Gamification

Gamification in eLearning is fast emerging as an effective technique to engage learners.

What is E-learning Gamification?

Learners only recall a small amount of what they hear and read. E-learning gamification is a great way to encourage learners to remember even more though exploring and learning as they move toward an end goal. Some useful Gamification Techniques include progressing to different levels, scores. Avatars and virtual currencies.

E-learning Gamification
E-learning Gamification made simple

E-learning Gamification made simple

Gamification is really about applying game-like strategies or elements to encourage and enhance the learning experience. Remember, e-Learning gamification doesn’t have to be difficult. Most courses can be easily gamified by adding one or more simple elements to create a game-like experience.

Virtual Reality in Education

Virtual reality (VR) is a computer technology that uses Virtual reality headsets to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment.

With the introduction of cost effective VR glasses, Virtual reality (VR) is graining momentum in eLearning. If you would like to find out more about Augmented Reality and Virtual Reality, Lingel Learning is just a phone call or email away.

Oculus Rift | Google Daydream View | Samsung Gear VR

Virtual Reality

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MoodleMoot Canada 2025

MoodleMoot Canada 2025

Join Us at MoodleMoot Canada 2025 in Montréal! Lingel Learning is excited to announce our participation in MoodleMoot Canada 2025, happening May 14–15, in the dynamic city of Montréal, Québec! This year’s MoodleMoot promises an energizing two-day event full of...

MoodleMoot Australia 2024

MoodleMoot Australia 2024

Get Ready for the Learning Experience of the Year: Lingel Learning at MoodleMoot Australia 2024! Lingel Learning is thrilled to announce our participation in MoodleMoot Melbourne, Australia 26-27 November! This year’s event, set to take place in vibrant Melbourne,...

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